
Latchline
Swing through a neon city at night as a tiny spark-bot on a light-tether. One button, one shared daily course.
- Unity
Iterate is a small Belgian studio. We build our own games for iOS and Android and productivity apps for the web. We also build software for clients, in the same short cycles of shipping, measuring and refining. Led by a developer with more than twenty years of experience.
A launch is where most software starts to decay. The plan ends, the code freezes, the product stops learning. We prefer to keep going.
Our own apps and the work we do for clients run the same cycle: build, ship, measure, refine, repeat. Every round makes the next one cheaper.
Ian De Herdt, founder
Small, frequent releases. Every one of them usable, every one of them measured.
Decisions follow what people actually do in the product, not what we hoped they would do.
A founder and one engineer. Fewer things, finished properly.
We build for ourselves first. What we learn shipping our own apps is what we bring to client work.

Swing through a neon city at night as a tiny spark-bot on a light-tether. One button, one shared daily course.

Roll a small spark-bot along neon track through a city at night, and flip it through the air. One button, one shared daily track.
A custom portfolio management app.
Next to our own products we take on a limited number of client projects. You work directly with the people who write the code.
Native iOS, iPadOS and macOS apps in Swift and SwiftUI, and cross-platform apps in React Native, from first prototype to App Store release.
AI agents that do real work inside your systems, with clear boundaries, review steps and measurable output.
Web applications in React, APIs and back-ends in Microsoft .NET, built to be maintained long after the first release.
Architecture reviews, code audits and technical direction, backed by more than twenty years of building software.
Mobile games from concept to launch: gameplay prototypes, core loops and live updates.
From telecom and energy to public safety and logistics. Clients we haven’t been cleared to name are described instead.
Understand the problem and the people who have it. A short, honest look before anything gets built.
The smallest playable or usable version, in front of real users as early as possible.
Small releases, instrumented from the first build. TestFlight, App Store, production.
Usage data and direct feedback. We check what actually changed.
Re-rank, adjust, run the loop again. Steady gains over big-bang launches.
Iterate stays small on purpose. The person you talk to is the person who builds it.
Ian De Herdt has been building software professionally for more than twenty years, across mobile, web and back-end systems. Iterate is where that experience goes into our own products and into a small number of client projects.
Day to day the studio is two people: Ian De Herdt and one engineer. No account managers, no hand-offs.
Iterate BV is based at the Mimosastraat in Berchem, Antwerp. We work in Dutch and English, on site when it helps and remote when it doesn’t.
An app, a game, an agent or a second opinion on your architecture. Send a short brief and the founder replies directly.