Privacy policy
Last updated:
Frameline is a game by iterate ("we"), played in your browser. This policy explains what the game keeps and where.
The short version: the game sends us nothing. No account, no login, no ads, no analytics, no cookies. Your paintings, your signature and your solved puzzles stay in your browser.
Who is responsible
The game is made by:
Iterate BVMimosastraat 16, 2600 Berchem, Belgium
Enterprise number: 0655.847.781
Email: ian.deherdt@it-erate.be
What the game sends us
Nothing. Once it has loaded, Frameline makes no network requests of its own: it has no analytics, no crash reporting, no ads and no leaderboards. Unity's built-in hardware statistics are switched off in the build.
What stays in your browser
To keep your things between visits, the game saves these in your browser's storage for this site. We never receive them:
- your gallery: each finished painting, stored as the list of marks it was painted from;
- your signature, if you sign a painting: the line you drew, kept so every painting can carry it;
- which puzzles you have solved.
Clearing the site's data in your browser removes all of them. Throwing a painting in the game's bin deletes that painting.
Sharing a painting
If you tap the share button under a painting, the game draws it as an image and hands it to your device's share sheet, or downloads it where the browser can't share files. You decide where it goes. It passes through nothing of ours.
itch.io
The game is hosted on itch.io, which shows it on its own page and has its own privacy policy and cookies: itch.io/docs/legal/privacy-policy. We don't receive personal data from itch.io about who plays.
Children
Frameline's content is suitable for all ages, and the game asks no one for their age, name or contact details.
Your rights
Under the GDPR you have the right to access your data, correct it, have it deleted, restrict or object to its processing, and to data portability. Because the game sends us nothing, we hold no data about you from it; what it keeps is in your own browser, where you can delete it. Questions are welcome, and we answer within one month: ian.deherdt@it-erate.be.
You can complain to the Belgian Data Protection Authority (Gegevensbeschermingsautoriteit / Autorité de protection des données), Drukpersstraat 35 / Rue de la Presse 35, 1000 Brussels, dataprotectionauthority.be, or to the authority where you live.
Changes
If the game ever starts to send or collect anything, we'll update this page and the date at the top before that version is released.
Contact
iterate, ian.deherdt@it-erate.be